starsector hull forge. 1a] Forge Production v1. starsector hull forge

 
1a] Forge Production v1starsector hull forge  - Allow the Remnant Station to support artillery stations from Industrial Evolution

You are talking about Industrial Evolution’s forge templates, I think. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Though im not sure it affects ai, it makes it to where your ships. Upgrade the station to heavy and capital shipyard, and install nano-forge to improve the ship production quality. An insectoid race that uses high tech bio-cybernetics to grow their living ships. 1813ae Shadowyards Reconstruction Authority Tyrador Safeguard Coalition Arsenal Expansion. There's also Gacha S-mods, which blocks regular S-modding by default. Eji1700. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. Modded missles that are either: infinite but more useful, or: limited but with clear, easily accessible strong points feel much better. • 1 yr. armor weakens incoming damage and is more resistant to ballistic weapons than energy. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. An insectoid race that uses high tech bio-cybernetics to grow their living ships. . 1. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. Tier list for Hull Mods in 0. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Depending on sector specialization, the proper (and upgraded memorial) provides and additional +1 stability. You will need a heavy fleet and several marines to bash down their defenses and steal the forges. As far as ship choice, it sounds like you have something that works for you, at least for now. 625 hull damage and. Definitely take your time to learn it in simulation because the Doom is like a Dodge Viper -- it will try to kill you. 7. Hullmod. • 2 yr. having my xiv onslaught have double the crew cost and technically move 15% slower in combat, which is entirely negated by. From what i have stumbled through, some planets have a condition called "Industrial Ruins", upon colonising you will see what seems to be a domain era industry tied to that planets seed, save scumming doesnt change the outcome. 0. Steps to reproduce: - Have two planets, one with ships in storage and another with a hull forge. Miscellaneous. 4. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. The Executor-class Missile Battleship is a customized Pegasus hull fielded by the Sindrian Diktat. ago. A capital sized Refinery/Forge ship based on Ontheheavens Forge Production hull mods. « Reply #10 on: August 01, 2020, 06:31:12 PM ». fs. Increased fuel/cargo holds is neat when installed on a tanker or freighter, more fuel and carry. on September 14, 2019, 07:53:13 AM. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. - Civilian ships gain a set percentage of all XP gained at the end of a battle. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. Diplomacy events see faction relationships changing over time. 96a: - Support for Unknown Skies planet type change projects. IIRC, percentage increases are additive, only percentage decreases are multiplicative, so the true value is lower than what you calculated. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. The Prometheus is a capital-sized ship and is a Civilian Grade Hull, resulting in a very slow burn speed. Star Forge Utilities 0. I just saw, the game received 2 mayor updates that should've fixed those issues. 95a] Hullmod. But there's a lack of newer reviews on game's store page. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. 165704 [Thread-4] INFO com. 4+ new systems: Coruscant Prime, Chandrila system, Kamino system. Evolution 3. skin] 165709 [Thread-7] INFO com. Quote from: qinta on April 27, 2021, 07:05:55 AM. • 1 yr. Starsector > Mods > [0. 1. 1. 3. 96a] Industrial. 3. Factions will wage war against each other and try to conquer their enemies. 95. Supply Forging gives you the option to convert these junk into supply. Thank you for your time. -changed C-nanoforge power from 0. Much has happened, and much is yet to become reality. This fixes an oversight when production variables carried over to the next ability use. There is also no faction files to tell the game what faction knows what specific hull mod, they can only sell what. ShipHullSpecLoader - Loading hull skin [C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatahullsskinsrawler_tritachyon. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. Right click is set to Eliminate. 3. -Decreased the speed of the Galleon from 70 to 50 and removed the missile auto forge and added the CFT hull mod missile storage expansion to the Standard loadout – Received numerous complaints it was OP for the missile forge. Re: [0. B - compromised hull, faulty power grid. 1. Save-game compatible. Fatal: Ship hull spec [csp_griffinP] not found. starfarer. 0. It adds a variety of new ships and fighter wings to the Persean Sector, including. 2. Ion cannons are a good weapon for Herons as they can knock out an enemy’s engine which is quicker than breaking through shields and armour. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. 9 months later, I show people that you don't need to be good at the game to successfully cheese the economy. 1 - should be save-compatible with 1. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. 5: Super duper compatibility for 0. with shields that are very far away from. Go to starsector r/starsector. 0 – High Risk, High Reward Difficulty Options. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. 95a by presidentmattdamon - Dude, you are awesome! Special thanks to @Gryan on Discord for playtesting 0. Aeyeoelle. 9. Hull deconstructor - appears as a weapon array that's aimed at itself. loading. Edit- almost forgot that putting a Alpha core on the. 8 ship with the exploration refit hull mod needs to have it removed before updating. I occasionally visit and sacrifice like 20 odd ships to it and sometimes i get something good. 1a] Forge Production v1. starfarer. Also removed the standoff between the hull and flux diamonds. 95. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. ship file. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. 96a] Fleet Size By DP by Chozo [0. 2b - Playable Fighters, wings with personality. Pristine nano-forges can also be found in research and mining stations. So you might want to wait until this bug is fixed. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. Version 3. Additionally, having a Pristine Nanoforge installed will increase the ship quality of. 95. How to get blueprints by raidingAdding Built-in hull mods to different ships. REALLY appreciate any feedback on the choice of hull mods here, and the right amounts of OP put into caps and vents. rirujiluxa2. [deleted] • 2 yr. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. TheThunderhawk • 3 yr. Some must-haves for me are crew training, coordinated maneuvers, electronic warfare, officer training, and flux regulation. The Tragically Hip setlist: Open YouTube Playlist. Lots of ads claim to be special “programs” but in reality are not. v2. 1. I have just found that the starsector modding community really likes their giant mods. Maybe. I liked armor tanking in 0. 95. 0 Mod, the choice for serious players seeking advanced features and customization options. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. - Updated for Starsector 0. Celebrating 2k subs and the end of another series, here's my tier list. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. I hear proponents of that a lot and I don't think it's at all true. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. Crew training grants 15% unless you start spamming capitals, 50%. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. 95a] Industrial. 1 with ease and take your gaming experience to the next level. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. c - Campaign content expansion. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. Thanks for the reports, both of these are now fixed in dev. lang. Reloads at a random interval of 10-15 seconds. Arranging holidays in an embrace with the Starsector is priceless. Alliances offer mutual assistance in times of war. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. I gave myself 100000 marines with a cheat and that still wasn't enough. 5 – 10/31/23. - open up the settings. Augmented field drive increases speed in those ships that bottleneck your burn level. Removed soft fleet size limit. And btw, you can also add ship components which will help, but. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. The broken ones you put in some sort of research facility and they recover a blank template. ago. I liked armor tanking in 0. 183 that might be it. 5. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. Re: [0. New feature: Plausible way of obtaining hullmods - salvage from. This way the only method to remove D-mods is the Hull Restoration skill. 1599664 [Thread-3] ERROR com. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. - Made the Lithovore's Radar move. Reloads at a random interval of 10-15 seconds. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. An impact by weapons fire, another ship or other object, or an explosion from a disabled/destroyed ship, will reduce armor HP in the. LoggedStarsector > Mods > [0. It appears historian adds items to existing objects after you buy the info from him. The high flux capacity should be utilized to defend itself as it cannot. Battlecruiser: I think you already get it. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. Updated to 1. 1) — gain XP for ships, spend it on S-mods. fs. 95. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. TheOrganHarvester123 • 1 mo. 1. If you prefer small ships, then build your perks accordingly. e, 1v1s onslaughts) r/EliteDangerous •Advice for good ships/ layouts for new players. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. 0. You can find the menu you are looking for when you go into any colony. 1. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. Evolution 3. Added Three Domain Stations, these are buildable at colonies. 9. You’ll need to know the name of the ship you are trying to edit, then find the column you want to changeThe goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. 9. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1. Evolution 3. Alternatively, you could download the console command mod and use infinitefuel. The button is basically saying that your colony is the same as pirate base. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and Manufacturing Bay - they now eat a. 4-Most missiles -Increased HP to ~400 =====RC4=====-Patched for Starsector update 0. Hull Forge - yes, I understand the mechanics. While I'm aware the intention was to balance the game and force a few. Be careful when boarding ships. Problem is, this strategy doesn't always work, for example, Culann is too well defended, I would need like three thousand marines to make it work. Flow Weaver worth it now? The game looks interesting, but Flow Weaver's early reviews were complaining about bugs, glitches, lack of saving, etc. Ok, you need a seperate structure to make stuff from that, called hull forge. Very important. I'll think on how to implement it - likely as an upgrade to the existing mining industry with the option to toggle the output you want via buttons. Basic maintenance (standard) is 70%, meaning up to 20%. - Each ship has its own XP counter and gains XP during combat. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. 0 Mod, the choice for serious players seeking advanced features and customization options. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. A single use, non-recharging system which will instantly & completely restock the ammo of all missile weapons mounted on this ship. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. When installed into an appropriate industry, a Corrupted Nanoforge increases that industries' production of all commodities by 1 unit. 96a] Industrial. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. Everyone is welcome There are only 3 guidelines: 1. 1. 96a] Industrial. Not saying it doesn't have a use, just that it feels like an early story. -Hull Beam I, II -Decreased flux/damage ratio from ~0. Their exclusive living hull designs (seen. comment sorted by Best Top New Controversial Q&A Add a Comment. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. It lets you gain supplies from combat if you keep deployment costs down and don’t take damage. Mods must be compatible with the current version of Starsector to make it on this list,. And becouse of AI usage of weapon range as guide for enemy range positioning. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. Re: [0. Additionally, having a Corrupted Nanoforge installed will increase the ship quality of the fleets spawned at the planet by 20%. Starsector > Mods [0. 6. combat. Every weapons deal 100% against hull but 5% armor always block damage. f - Campaign content expansion. Orbital Filament Anchor hullmod: - Towed ships will have a reduced fuel cost if it is mothballed. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. Tier list for Character Skills in 0. Forge connections, unravel mysteries, and make fateful decisions that shape your destiny as you traverse through the station's perilous environments. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. A mod that makes your ships harder-better-faster-stronger. 1. Helix Spanky's, Moncton, NB - Dec 1, 1993 Dec 01 1993; Helix University of New. No longer considers nanoforges in your inventory for bonuses, only salvage gantry hullmod and modded ones as well as all generic civilian ships. Re: [0. starfarer. csvAll the front slots are can opener weapons. D - degraded drive field, increased maintenance. With our comprehensive installation and usage guide, you'll be able to install and use [0. This helps as your slower capital speed and flux makes keeping some distance desirable. 3. Hoist the sails and go pirating. Arranging holidays in an embrace with the Starsector is priceless. ago. Forge Production v1. The previous list showed an infinite number of variants. hullmods. DolanTheCaptan • 2 yr. - Create Courier contract to transport all items and ships (everything) from first planet storage to second planet hull forge inventory. Normally, hull is protected by armor. Escort means that they protect the rear and flanks of ships. New feature: Plausible way of obtaining hullmods - salvage from derelict Motherships. Zero down with 2. As far as I know, the deflector shields come built-in. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Arranging holidays in an embrace with the Starsector is priceless. You can find a research station if you have the HMI mod that will let you use the template to get the ship. They grant bonuses such as increased range and armor. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. 5. c – Campaign content expansion with. Ok, you need a seperate structure to make stuff from that, called hull forge. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. 4. Ships. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and. Phaeton class tankers are much cheaper and less of a burden on the fleet’s speed than a Prometheus while still having more fuel than a Dram, I. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. ago. Dynamic Ship Generation. 5 forge modpack thing for friends. Changelog 1. starfarer. 21. Starsector > Mods > [0. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. Elevate your Starsector gameplay with the [0. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. Some hullmods are built into ship hulls and cannot be removed. Last I played it added +25% income to the colony. Hull Deconstructor - Deconstructs a hull so it can be imported into a template blueprint Hull Constructor - Uses those template to make a ship Reply reply The Pristine Nanoforge is a special item. Added the new pirate hull the Cosmic Fury. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. With our comprehensive installation and usage guide, you'll be able to install and use [0. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. • 4 yr. Re: [0. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. Despite buffed, it still do not breakthrough armor and hull good enough. Re: [0. And yea, the turret is designed to be like that. Added a setting for unlock of ability and hullmods at game start. Evolution 1. To access the best mods and community content for this game, you need to log in or register at Nexus Mods, the largest network of free game mods. 1a] Forge Production v1. Popular Mods. Alpha Ai core in commerce only effects you selling or buying shit from the independent market. It was then at commented and. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. 69K subscribers 5. You will deploy less and less of your fleet as the game goes on. This number confers total hull damage immunity until the armor in a targeted area (tiles in your ship model at the bottom screen left) is destroyed. Here comes the Star Wars mod in the year of 2020. Quote from: SonnaBanana on September 11, 2022,. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. Humans can make things, especially considering the technology level in starsector's universe. As far as ship choice, it sounds like you have something that works for you, at least for now. havent tested builds with onslaught much this patch, but like you mentioned, onslaughts run into flux troubles if you outfit with too many flux hungry weapons. 5 with ease and take your gaming experience to the next level. I found a planet with "there is a "weapon" pointing at the planet itself" or something that turn out to be a hull forge. csv. Consult. 3 Mod, the choice for serious players seeking advanced features and customization options.